William Ockham wrote:The new NoScript interface is not an improvement.
Occam’s Razor is often translated as, “Multiplicity ought not to be posited without necessity.”
The earlier NoScript featured a simple, usable, one-column, one-click interface. The system was efficient and effective. Thus, it satisfied Occam’s rule.
By contrast, the new NoScript presents a complex interface with multiple columns, multiple icons and drop-down menus. Some of the elements appear to overlap. From a design standpoint, the new system is a mess. Conceptually, the new interface violates Occam’s Razor: It unnecessarily introduces multiple elements for no practical reason. Consequently, the system’s usability decreases.
For the time being, I have downgraded to the earlier version of Firefox and earlier version of NoScript.
I understand that this is freeware; but perhaps for their own satisfaction, the developers might want to reconsider and revise their work.
Brilliant demonstration of why Occam's Razor doesn't apply outside of science.
First off, Occam's Razor is better stated as, '
When there are multiple possible explanations, the simplest one is most likely to be true.' Which basically says, simpler = better. Your statement of Occam's Razor in this context could be seen as a subset of this one, so I'll let that point slide.
Now, you appear to be defining simplicity based on fewest columns and icons. Do fewer columns and icons necessarily make a UI simpler? Well, your opinion says so. But it's only your opinion. There are many other ways simplicity could be defined. For example, one could define simplicity to be based on the number of entries per site. In the new UI, you have one entry per site, which you just set the way you want. Nice and simple, definitely satisfies Occam's Razor. In the old UI, you have "Allow", "Temporarily allow", "Mark as Untrusted", and various "Blocked Objects", all separate. That makes more than 4 entries per site. So by this standard, the old UI severely violates Occam's Razor, and is therefore less usable!
See the problem?
UI design is not pure science, so principles designed for scientific reasoning break down.