Here's what seems to be happening:
Code: Select all
n.Td = function() {
if (!this.na) {
var a = F(this.H.attrs.id);
try {
a.getApiInterface();
Qk(this.n);
return
}
catch (b) {}
O(s(this.Td, this), 50)
}
If getApiInterface can be made to throw, then I think Td would wait till the real player appeared and then properly init it.